Concept Art, Video Games
Unmasked skin of Orion Aquatic skin of Clara Shark skin of Kingsley Fisticuffs skin of Ivan War-Lock skin of Metus Insect skin of Junkyard New Hero and skin Lumberjack skin of Doombeard
Concept Art, Video Games
Early in the pre-production cycle for AoH, I was part of the team deciding what type of game AoH would be. I created a number of environment and game design sketches to explore possibilities in 3 lane MOBA map for iPad. Here are a few: Here is the final environment...
Concept Art, Video Games
A look back at a few of the concepts I did at Bioware for Star Wars: The Old Republic:
UI Design, Video Games
From the logo and app icon, to menu screens, to icons, here is a small sample of the work I did on AoH’s user interface.
Video Games
A small sample of my work on SyFy Chanel’s Monster Island. Everything was drawn in overlapping pieces for paper-doll style Flash animation: For me, this will always be the job where I got to draw Sharktopus.
UI Design, Video Games
My early work at Sneaky Games, and some of my work at Meta 3D Studios (while Sneaky Games was our client), was making decoration assets for Fantasy Kingdoms, and the early concept design for the mobile version called Cloud Village. Here is a small sampling of that...