Arena of Heroes

Genre: Turn-Based MOBA
Platform: iPad, PC, and Ouya console crossplay
Role: Lead Concept Artist and UI/UX Designer

    •  Was the sole UX/UI Designer for the turn-based MOBA, “Arena of Heroes”
    • Created wireframes, UI mocks, and final in-game assets using the Adobe suite.
    • Worked closely with designers to ensure that the UX/UI matched the games needs.
    • Worked closely with engineers to ensure that implementation in the Unreal Engine matched the design intent.
    • Created game branding, marketing, and web assets.
    • Created concept art for environtments and characters.
    • Worked on the project from pre-production to launch.