Arena of Heroes
Genre: Turn-Based MOBA
Platform: iPad, PC, and Ouya console crossplay
Role: Lead Concept Artist and UI/UX Designer
- Was the sole UX/UI Designer for the turn-based MOBA, “Arena of Heroes”
- Created wireframes, UI mocks, and final in-game assets using the Adobe suite.
- Worked closely with designers to ensure that the UX/UI matched the games needs.
- Worked closely with engineers to ensure that implementation in the Unreal Engine matched the design intent.
- Created game branding, marketing, and web assets.
- Created concept art for environtments and characters.
- Worked on the project from pre-production to launch.