Crowfall

Genre: MMORPG
Platform: PC
Role: Senior UI Artist

  • Worked with a small team to create and maintain User Interface for the MMORPG, “Crowfall” from the UX wireframe phase to final production using the Unity Engine.
  • Collaborated with engineers, producers, and designers to create flexible, optimized, and engaging interfaces.
  • Designed the user experience of upcoming features and improvements, and created wireframes and mocks in Photoshop and/or Adobe XD for use in design documents.
  • Created game-ready 2D art assets using the Adobe Suite.
  • Built prefabs in Unity and created documentation to aid the final tech implementation by an engineer.
  • Polished the user experience with efficient performance-oriented animations.
  • Diagnosed and fixed UI-related bugs, created 2D icons in both painted and flat/vector styles, and created ancillary design and illustration work for marketing and website materials when needed.