Crowfall
Genre: MMORPG
Platform: PC
Role: Senior UI Artist
- Worked with a small team to create and maintain User Interface for the MMORPG, “Crowfall” from the UX wireframe phase to final production using the Unity Engine.
- Collaborated with engineers, producers, and designers to create flexible, optimized, and engaging interfaces.
- Designed the user experience of upcoming features and improvements, and created wireframes and mocks in Photoshop and/or Adobe XD for use in design documents.
- Created game-ready 2D art assets using the Adobe Suite.
- Built prefabs in Unity and created documentation to aid the final tech implementation by an engineer.
- Polished the user experience with efficient performance-oriented animations.
- Diagnosed and fixed UI-related bugs, created 2D icons in both painted and flat/vector styles, and created ancillary design and illustration work for marketing and website materials when needed.